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Volume 3, Issue 2
March 2003


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In This Issue
A Symphony of Data

Bomb-Resistant Buildings

Reading the Book of Life

The Lighter Side of Next-Generation Lithography

Berkeley Engineers: William S. Jewell

Dean's Digest

Your Turn

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Lab Notes, Research from the College of Engineering


A Symphony of Data
by David Pescovitz

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The interface to EEWWW! is a hand-held "fork" sensor that the user scans over a model of a human.

What is the best way to navigate the massive datasets — from seismological statistics to anatomical models — now available online? Try playing them like musical instruments.

That was the idea behind Design Realization, a new course in the Berkeley Institute of Design (BiD), a nascent cross-disciplinary research center and graduate program in the College of Engineering. Affiliated with the Center for Information Technology Research in the Interest of Society (CITRIS), BiD is dedicated to training a new breed of human-centered designers well versed in technology and the social implications of innovation.

To that end, instructors Maribeth Back and Steve Harrison took thirteen students through the entire design process — from conception to sketches to the building of working prototypes — with a profound goal: to create a physical instrument to control digital data "in much the same way that a violinist pulls incredible sound from an instrument."

"This is design as research," Back says.

Divided into four groups, the students — mostly from the Departments of Electrical Engineering and Computer Sciences and Mechanical Engineering — designed systems that ranged from surprisingly intuitive to intensely surreal.

Moving the EEWWW! handheld sensor over a model human (see above photo) displays a corresponding one—mm horizontal slice of an adult male body.

For example, Eeeww! consists of a handheld u-shaped utensil that the user drags up and down a plastic anatomical model of a human. As the user moves up and down the body, cross-sectional images of corresponding one—mm-slices of the body appear on the screen. The data came from the National Library of Medicine's Visible Human Project, a dataset consisting of Magnetic Resonance and Computed Tomography scans.

"We wanted to make learning about the human body more fun for very young students in the seventh or eighth grade," says computer science graduate student Wai-Ling Ho-Ching. "To do this, we had to think about how we can use physical devices to create something that exists both on the screen and in the human world."

The creators of QuakeView also designed a novel interface to navigate digital data about the real world. Inspired by a disk jockey's turntable and mixer, the group built a console that controls the view of topographical data representing the earthquake history of the San Andreas Fault. For example, "scratching" the jog dial — fabricated from a discarded compact disk — back and forth enables the user to compress or expand the period in history appearing on the screen.

screen shot

A screenshot from Shazam, a tool enabling artists to choreograph computer graphic effects to music.

"I had never worked with such a diverse team," says QuakeView co-inventor Ka-Ping "Ping" Yee, a computer science graduate student. "But we were able to utilize all of our different strengths — electronics, software, graphic design, industrial design — to make this work."

Two of the student groups applied their developing design talent to more artistically aimed endeavors. LOUD, an immersive 3-D audio environment, gives visitors the opportunity to explore similarities in music from around the world. Meanwhile, Shazam is "an artist's workbench for choreographing visual effects" using a handheld position sensor, similar to a symphony conductor's wand, and a table-mounted control board. According to co-inventor Michael Toomim, also a computer science graduate student, Shazam was built as a tool for video artists who show off their chops at dance clubs or "Demo Parties," underground gatherings of multimedia programmers.

Your Turn

Can courses like Design Realization teach students innovative ways to approach data?

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"There are lots of tools for programming visual effects and manipulating them with a mouse, but there was no real way to compose a work of dynamic visual effects as you would make, say, a painting," Toomim says. "We wanted to be able to use our hands and really get into playing with visual effects in real time."

The power of real-time interaction with complex data is the crux of what Back and Harrison hoped to convey with their course.

"There are a huge number of datasets that can be extended into the realm of playability, exploration, and expression, unlike the call-and-response mode of Web sites," Back says. "When you bring things closer to real time, you get a much more visceral sense of the patterns that exist in the data."


Related Sites

Design Realization

Berkeley Institute of Design

CITRIS


Lab Notes is published online by the Public Affairs Office of the UC Berkeley College of Engineering. The Lab Notes mission is to illuminate groundbreaking research underway today at the College of Engineering that will dramatically change our lives tomorrow.

Editor, Director of Public Affairs: Teresa Moore
Writer, Researcher: David Pescovitz
Designer: Robyn Altman

Subscribe or send comments to the Engineering Public Affairs Office: lab-notes@coe.berkeley.edu.

© 2003 UC Regents. Updated 2/28/03.