Berkeley Engineering Home
Volume 3, Issue 9
November 2003


Subscribe to
Lab Notes now!


In This Issue
Protecting Our Ports

A Nano-Transistor for Biology Not Bits

A Bay In Flux

The Right Person for the Job

Berkeley Engineers: Changing Our World

Dean's Digest

Lab Notes Update

Your Turn

Archives 2003
2002
2001


coe.berkeley.edu
Lab Notes, Research from the College of Engineering


Berkeley Engineers: Changing Our World

Original article: Your Wish Is The Tele-Actor's Command (Lab Notes, October 2001)
http://www.coe.berkeley.edu/labnotes/0801yourwish.html

Nobody likes to wait in line when they're online. But how do you eliminate the queue when a multitude of users want to remotely control a single device on the Internet? Professor Ken Goldberg--who holds a joint appointment in the Departments of Electrical Engineering and Computer Sciences (EECS) and Industrial Engineering and Operations Research (IEOR)--and his students are developing novel systems for collaborative control, bringing a bit of democracy to Web-based telepresence systems. Their latest experiment in "collaborative telepresence" is Tele-Twister, a modernized version of the classic board game with teams of online participants "controlling" the moves of human players.

 

Twister Gets A Telepresence Twist
by Angela Privin

IEOR professor Ken Goldberg has put on new twist on Twister. Tele-Twister, his cyber version of the '60s party game gives it a chess-like element while allowing him to collect data for his teleactor project.

Every Friday, anyone with Internet access can play a lunchtime game of Tele-Twister by logging onto www.tele-actor.net/tele-twister and strategically directing the moves of two actors. The real-time video of the game is then streamed onto the site.

Twister is played by placing hands and feet on the colored circles of a Twister board. The objective is to stay standing while your opponents topple from their precarious, pretzel-like pose. While the spin of a dial determines the next move in Twister, Tele-Twister relies on strategy and cooperation between team players to plot the course of a game.

While only two people can physically play the game, an unlimited number of players can divide into two teams and direct the action.

The project falls under the scope of Goldberg's collaborative telerobot research project. The idea is to use consensus to allow many Internet users to control one object simultaneously.

The data his research group collects from each game help them answer questions on how large groups achieve coordinated control. Each game of Tele-Twister not only tests the system's technical capabilities but also compiles valuable statistics on group interaction.

The large-scale goal of the project is to produce an interactive, cooperative, Internet-based program that allows a group of students to have a hands-on, engaging and active educational experience.

"Students learn science better when they are doing things versus listening to lectures. We want to introduce an element of action and competition to the learning process to engage them,” says Goldberg.

The element of competition in Tele-Twister extends beyond team victory by also scoring individual performance. Points are given for being the first to pick the consensus move. This scoring system rewards leadership, strategy, and collaboration.

"It's similar to chess because you must think ahead to win, but you also need to collaborate with your fellow team members,” says Goldberg.

Along with sponsorship from the National Science Foundation and Berkeley's Center for Information Technology Research in the Interest of Society (CITRIS), Tele-Twister has garnered funding from Intel, which is interested in its entertainment value.

IEOR student Dezhen Song is pursuing a Ph.D. studying the mathematical theory and systems design behind Tele-Twister and related projects. He and Goldberg work closely with other graduate students, such as Jane McGonigal of performance studies, an expert in interactive games, and undergrad In Yong Song, an EECS senior who engineered the advanced Java applet that coordinates user interactions.

"We are bridging the gap between technology and reality and figuring out how to create a cooperative tele-presence environment using technology, like the Internet, that is accessible to the average student,” says Dezhen Song.


Related Sites
Ken Goldberg's home page

"Sharing A Vision" by David Pescovitz (Lab Notes, June/July 2003)








 

 

Tele-Twister

IEOR professor Ken Goldberg's Tele-Twister, is a cyber version of the '60s party game


Lab Notes is published online by the Public Affairs Office of the UC Berkeley College of Engineering. The Lab Notes mission is to illuminate groundbreaking research underway today at the College of Engineering that will dramatically change our lives tomorrow.

Media contact: Teresa Moore, Lab Notes editor, Director of Public Affairs
Writer, Researcher: David Pescovitz
Web Manager: Michele Foley

Subscribe or send comments to the Engineering Public Affairs Office: lab-notes@coe.berkeley.edu.

© 2003 UC Regents. Updated 10/31/03.